Devils on the Moon Pinball Review: The Playdate's $6 Killer App
Discover why Devils on the Moon Pinball is a must-play $6 game for the Playdate. Read our review on its crank mechanics, retro gameplay, and demonic theme.
By Team Gimmie
Updated August 27, 2026

The Lunar Plunger: Why This $6 Demonic Pinball Game is the Playdate’s Killer App
I’ll admit it: I’m a sucker for a good pinball game. There’s something incredibly satisfying about the frantic pace, the unpredictable bounces, and the sheer thrill of chasing a high score. For years, my go-to for a quick pinball fix has been Devil's Crush on the Wii U. Yes, it’s old, and yes, it requires a console that’s largely collecting dust in the corner of my living room, but the combination of classic pinball mechanics and delightfully demonic imagery has always been a perfect escape for me. It’s a comfort game—a way to lose myself in a metal ball’s silver trail for twenty minutes while the rest of the world fades away.
But as much as I love Devil’s Crush, it’s not exactly portable. I can’t exactly whip out a Wii U gamepad on the subway without drawing some concerned looks. That’s why I was immediately intrigued when I heard about Devils on the Moon Pinball for the Playdate. The name alone is a promise of exactly what it delivers: pinball, on the moon, with a demonic twist. And the best part? It fits in your pocket, right next to your keys.
The Playdate, that quirky yellow handheld with its physical crank and monochrome screen, has become a surprising haven for unique gaming experiences. It’s not trying to compete with the Steam Deck or your iPhone; it’s carving out its own niche for charming, innovative, and often surprisingly deep games. Devils on the Moon Pinball is a prime example of this philosophy in action.
Tactile Terror: Mastering the Playdate’s Signature Crank
Let’s talk about the hardware for a second. The Playdate is a device that technically shouldn’t work in 2026. A grayscale screen in an era of vibrant OLEDs? A dot-matrix display without a backlight? A literal mechanical crank on the side? Yet, it’s brilliant. It fosters a sense of focused gaming, stripping away the notification-heavy distractions of modern tech.
In Devils on the Moon Pinball, the crank isn't just a gimmick—it’s your plunger. There’s a tactile joy in physically winding the crank to build tension before launching your ball into the lunar abyss. The further you rotate, the more power you pack into the launch. It adds a layer of physical feedback that a simple button press can’t replicate. Once the ball is in play, you switch to the tactile buttons for flipper control, but certain mini-games and table elements occasionally call for a quick crank turn to manipulate the environment or activate "lunar gravity" shifts.
